From gaming to movies, to medicine, the uses for virtual reality, augmented reality, and mixed reality are expanding. Virtual reality, augmented reality and mixed reality content technology are increasingly applied to create content in various domains including learning, education and training.
ISO/IEC TR 23843 describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.
ISO/IEC TR 23843 provides you with related catalogue models and specific elements of the catalogue model to use virtual, augmented and mixed reality content for activities in education.
ISO/IEC TR 23843 supports teachers and learners, institution, curriculum developers, content providers, device vendors for learning analytics applications.
ISO/IEC TR 23843 on catalogue model for virtual, augmented and mixed reality content is useful for:
Effective use of virtual, augmented and mixed reality (VR, AR and MR, respectively) content in education is becoming popular. One of the main challenges is to search for and find content that is appropriate for the curriculum. However, lack of adequate description of such characteristics in a standard way makes it difficult for users to find suitable content.
ISO/IEC TR 23843 describes a catalogue model for virtual, augmented and mixed reality content that can be linked to curriculum and achievement standards information. The curriculum catalogue metadata is designed to support search and retrieval of virtual, augmented and mixed reality content in activities in education.
ISO/IEC/TR 23843